Transfer Learning Academy

Corporate AI and technology training designed to turn existing workforce experience into practical skills, workplace use cases and measurable business outcomes.

Search Now!
Contact Info
Location Malaysia | Corporate & Regional Programmes
Follow Us
Contact Info
Location Malaysia | Corporate & Regional Programmes
Follow Us

Course Details

Corporate Immersive Metaverse Experience Workshop

Images
Course Category
IMMERSIVE TECHNOLOGY
Training Duration
0.5 Days
HRDC Claimable
Claimable

This immersive workshop provides a comprehensive introduction to the exciting world of Extended Reality (XR) technologies and the Metaverse. Participants will gain a solid understanding of AR, VR, and MR, explore their practical applications across various industries, and experience the potential of the Metaverse for corporate settings. Through interactive demos and engaging discussions, the workshop equips participants with the knowledge and confidence to leverage XR technologies for enhanced training, improved collaboration, and innovative marketing strategies.

Learning Outcomes:

  • Define and differentiate between Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR).
  • Understand the key differences between these technologies and their potential applications.
  • Identify how industry leaders are utilizing XR technologies for enhanced experiences.
  • Grasp the concept of the Metaverse and its significance for the corporate world.
  • Course Outline:

    Definitions of AR, VR, and MR
    Key differences between these technologies with visual aids and practical examples
    Industry applications across various sectors

    What is the Metaverse?
    Importance of the Metaverse for corporations and its potential impact

    Brief introduction to each XR product offered by Agmo
    In-depth exploration of: Apple Vision Pro (AVP) with a focus on description, key features, and a demo (e.g., Malaysian Heritage Showcase) highlighting use cases like cultural preservation and educational experiences.
    In-depth exploration of: Microsoft Hololens (MH) with a focus on description, key features, and a demo (e.g., HoloGolf) highlighting use cases like casual gaming and interactive home entertainment.
    In-depth exploration of: Quest 2 and Pico 4 with a focus on description, key features, and a demo (e.g., Mamak Simulator) highlighting use cases like corporate training, simulation, and onboarding processes.

    Briefing on the hands-on session
    Safety and setup instructions for using the XR equipment
    Schedule and stations for interactive demos

    Enhanced Training: Exploring VR training modules and their impact
    Improved Collaboration: Discussing AR/VR meeting solutions
    Innovative Marketing: Showcasing MR experiences for customer engagement

    Introduction to SolarSim, an XR training solution
    Implementation: How a prominent solar installer in Malaysia uses SolarSim
    Benefits achieved through SolarSim, including effective onboarding and training for new installers
    Positive outcomes and metrics showcasing the success of the case study

    Industry insights and future developments in XR and the Metaverse technologies
    Agmo's vision for becoming a leading XR and Metaverse service provider in Malaysia

    Open forum for questions and addressing participant queries

    Recap of key workshop learnings
    Call to action for interested parties
    Contact information for further discussion with Agmo

    Let’s Upskill Teams Together.